![]() ![]() ![]() ![]() Lastly, I created a hazard intended for the Red Sands Cave. Using similar methods, I was also able to create a simple spike trap that could be placed in pits or as a hazard on the ground. It would have been even better if I had requested a meeting with the lead programmer and lead designer to explain in more detail why this was an issue and that I had time and the experience to add collision volumes to the map. I noted in Jira, and informed the producer, that this would cause unintended consequences with the ship's general steering ability in a hilly desert in the shipped game, there are noticeable steering issues. The team ultimately decided to program the ship to steer away from a mountain's edge if it got too steep in lieu of using collision volumes. It would have been even better if we came together to understand this much sooner and cut things, and then used that time to develop the gameplay in the point of interest areas. Combined with the open world target, this project quickly became over-scoped for our time frame. The original plan not only had an open world with puzzles as it has now, but it also included a full combat system, AI enemies, environmental hazards, and scrap collecting and crafting to create parts for the ship to be upgraded allowing the ship to traverse other areas of the map in a gated way. This team was very ambitious from the start. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |